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Divinity original sin animal hide
Divinity original sin animal hide









divinity original sin animal hide divinity original sin animal hide

This will give you the ability to see the memories of murdered people. If you do not have an elf in the group, but there is Fein, then use his many-sided mask to turn into an elf. You will receive the usual reward and complete the quest.Īdvice. Return to the children and inform them of Joe's fate. Choose an elf and eat this leg in order to find out that it belongs to the deceased boy. Finish off the shark in any way, search its body and find a severed leg.

divinity original sin animal hide

She does not want to return to the water, because she is afraid of some monsters. Go to the coordinates (X: 450, Y: -46) in order to find a shark that has thrown ashore on the beach of the Reaper's coast (by the way, not far from the starting point). You learn that their friend Joe tried to swim across to Fort Joy, but disappeared. In Driftwood, chat with two children standing near the docks - Ben and Garietta. After talking with Raymond in Driftwood territory, tell Magister Julian about what happened to the caravan. Talk to the surviving gnome to find out that the fiends have captured the sorcerer and dragged him into a special cave called the Wrecker Cave. You will receive this quest after you find a caravan of masters near the starting point of the Reaper's coast. Inside her house, you can also find Mary's hatch key. Mary will provide a reward for this (if she survives). To open the gate, you need lockpicks and a good hacking skill. Go to the house of the guardian of the bridge (through the fortress of the paladins and the cemetery) and deal with the fiends. Or contact the guardian of the bridge Mary.

divinity original sin animal hide

On the Reaper's Coast, talk to the boy named Barin, who is standing on the edge of the destroyed bridge.











Divinity original sin animal hide